CONTAMINATION REPORT #34-23/K
CSV RONALDO drifting near Aldebaran System 34(Sector 9993-45Y)
Two crew escaped citing reptilian(?) attackers who dragged-off other crew members.
PEST I.D. Xenocarnifex sp.
CONTAMINATION LEVEL : MODERATE
ASSIGNED TEAM : ALPHA ROMEO SIERRA ECHO 7
The pursuit ship reached Sector 9993-45Y two weeks later. The Team leader decided to set the boarding bridge onto the foreward starboard cargo bay.
DISINFECTION REPORT EXCERPT
TEAM : LEADER - YOU, FLAMER - KONGO, HEMG - PETTYBONE, HAR - SNITMEISTER, TEQUILA, HIGGINS
(Original team was 9 but 1 went sick and 1 was eaten while vacationing on Tharg 95.
This left 7 of 9 , who would have been fantastic, but additional member was apprehended for irregular levels of blood in his narcotic stream and team fell to 6. All good eggs, though.)
Having entered CSV RONALDO first encounter was group 5 individuals identified as Xenocarnifex sauroviatorensis. The human-composting lizard-rats of the van Demon system.
Engagement was problematic and before team achieved Bridge control room both PETTYBONE and SNITMEISTER had received injury. Control room allowed location of Hive Entrance in Port Cargo Bay. Luckily TEQUILA found RC unit for a walker drone standing as cargo in Foreward Starboard cargo bay.
Retracing their steps, the team deployed to enter Starboard cargo bay.
Biosensor reading for the area was relatively high, The walker drone - HEMG equipped - was deployed to the fore. Heavy weapons covered each flank. Team leader opened door.
Five Harpies revealed. KONGO flamed a barrier against attack while TEQUILA piloted the drone to hammer the nearest targets. Two rapidly eliminated. The drone was piloted further in and although it expended a lot of ammunition the last three Harpies were minced.
Team entered Starboard Cargo Bay and deployed to enter Port Cargo Bay where Hive Entrance was located. Deployed for door opening with heavy weapons forward but team holds away from door a little on the grounds that the Biosensor Ping for Hive area was high. The drone unfortunately ran out of power by now and stood silent.
Door opening revealed no less than 10 specimens ready for a fight.
KONGO squirted a flame barrier to protect the right while Higgins lobbed grenades into the Harpies on that side. SNITMEISTER lobbed grenades down the centre with his unerring aim and caused damage. On the left a ferocious Harpy rolled well and dashed down to try and rip KONGO up.
This occurred just as everyone of the team had expended their actions hosing down the most dangerous groups of Harpies.
However ! YOU had an action left and snapped a shot off with his hand blaster which proved enough to blow the attacker sideways into the bulkhead. He could not recover to complete his attack and stood jabbering in frustration nose-to-nose with HIGGINS.
KONGO cremated his would-be assassin and the team used the chance to advance into the Port cargo Bay. Perhaps a little too optimistically.
Acting in packs the Harpies threw well and made rapid rushes to grapple with SNITMEISTER, KONGO and PETTYBONE. The team stood now to lose all their heavy weapons, not to mention much valued comrades and drinking companions. No, we won't mention that, they're a load of bastards, actually. We do'nt meet outside work and never share our drugs. It's all about the heavy weapons.
THE NARRATIVE SWITCHES NOW TO..
DECONTAMINATION REPORT CSV ROLANDO - DR 2
CSV RONALDO drifting near Aldebaran System 34(Sector 9993-45Y)
Two crew escaped citing reptilian(?) attackers who dragged-off other crew members.
PEST I.D. Xenocarnifex sp.
CONTAMINATION LEVEL : MODERATE
ASSIGNED TEAM : ALPHA ROMEO SIERRA ECHO 7
SHIP LAYOUT FOR CSV RONALDO : ALL THIS COST LESS THAN 30 £/$/e |
DISINFECTION REPORT EXCERPT
TEAM : LEADER - YOU, FLAMER - KONGO, HEMG - PETTYBONE, HAR - SNITMEISTER, TEQUILA, HIGGINS
(Original team was 9 but 1 went sick and 1 was eaten while vacationing on Tharg 95.
This left 7 of 9 , who would have been fantastic, but additional member was apprehended for irregular levels of blood in his narcotic stream and team fell to 6. All good eggs, though.)
THE BOYS STOOD ON THE SOON-TO-BE-BURNING DECK |
Engagement was problematic and before team achieved Bridge control room both PETTYBONE and SNITMEISTER had received injury. Control room allowed location of Hive Entrance in Port Cargo Bay. Luckily TEQUILA found RC unit for a walker drone standing as cargo in Foreward Starboard cargo bay.
THE HORRIBLE FIGHT IN STARBOARD FORWARD CARGO BAY: SNITMEISTER NARROWLY SAVED |
MASTER OF ALL YOU SURVEYS - CHECKING MAIN CONSOLE FOR HIVE LOCATION |
Biosensor reading for the area was relatively high, The walker drone - HEMG equipped - was deployed to the fore. Heavy weapons covered each flank. Team leader opened door.
HARPIES READY TO ATTACK |
BUT A FLAME WALL AND AN HEMG DRONE SPOIL THINGS |
DRONE MOPS UP AS AREA IS CLEARED |
TEAM READY FOR ENTERING HIVE AREA - DRONE HAS DIED |
Team entered Starboard Cargo Bay and deployed to enter Port Cargo Bay where Hive Entrance was located. Deployed for door opening with heavy weapons forward but team holds away from door a little on the grounds that the Biosensor Ping for Hive area was high. The drone unfortunately ran out of power by now and stood silent.
Door opening revealed no less than 10 specimens ready for a fight.
OH THE HORROR, THE HORROR - TEN SPECIMENS |
ANOTHER SPECIES ATTACKS BUT IS REPULSED WITHOUT LOSS |
KONGO squirted a flame barrier to protect the right while Higgins lobbed grenades into the Harpies on that side. SNITMEISTER lobbed grenades down the centre with his unerring aim and caused damage. On the left a ferocious Harpy rolled well and dashed down to try and rip KONGO up.
This occurred just as everyone of the team had expended their actions hosing down the most dangerous groups of Harpies.
HARPY ABOUT TO DRAG KONGO DOWN TO HELL |
YOU MAKES HIS LEGENDARY SHOT TO SAVE KONGO |
KONGO cremated his would-be assassin and the team used the chance to advance into the Port cargo Bay. Perhaps a little too optimistically.
KONGO ERADICATES HIS RECENT UNPLEASANTNESS |
THE NARRATIVE SWITCHES NOW TO..
DECONTAMINATION REPORT CSV ROLANDO - DR 2
Turn X
Three Harpies remain of the original 10. Two stay hiding. The nearest
throws a scary 6 and rushes KONGO – if the Flamer is out of action
the Verms will have a tough fight ahead. Miraculously YOU has kept an
action in hand and as the enraged Harpy crosses the door threshold in
anticipation of ripping KONGO to pieces the feeble hand blaster
shoots. This is enough to knock the Harpy
sideways against the bulkhead and it has no remaining move points to
continue the attack.
But the Harpies are now detecting the pheromonal alarm signals the
Queen is sending out from her beleagured Hive. All pings are now
revealed and diced for. It is a horrible sight to see just how many
Harpies are scatted over the whole ship. They begin to batter the
doors to get back to the Hive and to seek ways around them. In the
first attempt a reinforcement is provided when 4 Harpies break
through the adjacent cargo door.
X+1
VERM ACTIVATION
The Harpy knocked into the bulkhead by YOUR deft use of the hand
blaster is flame-grilled by KONGO. SNITMEISTER makes a cool grenade
shot to take out the Harpy hiding behind the gas flasks without
causing a conflagration by setting them off too!
The Verms begin to advance towards the Hive Entrance but with lousy
movement dice throws, maybe they are SCARED ?
TEQUILA moves out enough to then shoot a grenade into the mass of
Harpies seething into the cargo bay. One Harpy takes all the
blast and is shattered in a blast of green blood.
HIGGINS is blessed with a good grenade bonus so instead of moving he
uses his direct line of sight to lob another two grenades into the
Harpy mob. One is spectacularly on target and engulfs no less than 5
Harpies in its blast. But when the smoke clears only 1 was taken
out! The second bounces away by a fluke and does not further
damage. Now Higgins has only a single grenade left and a single burst
of HAR fire. Eeeek!
Things are getting warm. The guys have not got near the Hive entrance
yet.. MOVE IT!
GETTING LOW ON FUEL ..KONGO CHANGES HIS TANK |
HARPY ACTIVATION
Various large groups of Harpies begin to find ways around doors.
Especially worrying is the one who bursts out of a wiring conduit
behind the team!
Now the really scary stuff starts. The Harpies get good movement
rolls and they rush the team. SNITMEISTER is the first grappled, then
KONGO gets unwelcome attention followed by PETTYBONE. Both the heavy
weapons are under threat and both PETTYBONE and SNITMEISTER are
hampered by wounds already received. UUUUrrrghghg.
Luckily PETTYBONE has kept an action available and he squirts his
assailant with a burst from the HEMG which does’nt kill it but
flings it against the bulkhead and wounds it.
MAD RUSH OF HARPIES - MOST GET DOWNED IN THE NICK OF TIME |
TEQUILA also has a shot in hand and he snaps off a burst to try and
save the Flamer from the repulsive clutches of the Harpy assaulting
KONGO. The monster is flung off-course but is unwounded and still
presents a threat.
But nobody is looking out for SNITMEISTER and he flails with his HAR
trying to get the ravenous attacker off him. In his weakened state it
is no good – he is slashed and bludgeoned down but manages to avoid
being dragged away...yet.
THEY ARE EVERYWHERE - SNITMEISTER GOING DOOWWWNN |
TURN X+2
The cargo bay door towards the boarding bridge automatically slams
shut…
SNITMEISTER continues his unequal struggle but his single dice is not
enough to prevent the inevitable and he collapses, covered in blood,
to be snatched by the Harpy.
HIGGINS must now act as backstop and turns to lob a grenade at the
Harpies coming in from the starboard engineering section scoring a
deadly hit with his usual dexterity . But…only 1 grenade left!
(x)KNOCK-DOWN DRAG-OUT FIGHT IS LOST AT LAST - SNITMEISTER IN PERIL |
KONGO is next to act but is in a quandary. He cannot use a Flamer to
help SNITMEISTER without frying his friend along with the Harpy. He
decides to block the enemy and conserve fuel so he sidesteps before
flaming the deck in front of a Harpy otherwise obstructed from his
line of fire.
(see pic. x above)Fuel is anyway draining from his tank.
(see pic. x above)Fuel is anyway draining from his tank.
Time for heroics from YOU. The Hive must be bombed and we must get
out of here. On the grounds that ‘someone’ will provide covering
fire, YOU rushes bravely across to stand over the HIVE ENTRANCE from
where YOU can deliver the Firebomb home next turn, if YOU survive
that long.
And PETTYBONE suddenly stands in a quandary – help SNITMEISTER or
help YOU deliver the bomb so we can all get out of here!? The
decision is made to step forward and blast the Harpy threatening YOU.
PETTYBONE’s wounded body says otherwise, though, and it takes both
actions for him to merely move into position. YOU is still in serious danger.
(Note to self..make a better handblaster...this one looks like a hair-dryer)
YOU MAKES HIS EXEMPLARY DASH FOR GLORY OR AN EARLY BATH |
(Note to self..make a better handblaster...this one looks like a hair-dryer)
So, TEQUILA becomes the great Hispanic Hope. Can he move to a
position where he can shoot the Harpy threatening YOU ? He throws the
MINIMUM necessary. Sweat rools down YOU’s forehead as TEQUILA fires
from the hip….BRRRR.. it is not a great shot but enough to send the
Harpy reeling away from YOU. TEQUILA is down to 1 burst left in his
magazine.
And that was the boys’ attempts...note now there is no one to keep
the door between Port and Starboard cargo bays closing and dividing
the team next go !
HARPY ACTIVATION
The closest, wounded Harpy tries to attack YOU. But is still bleeding
profusely and unable to move. The Harpy TEQUILA blasted tries to
recover and rush YOU but rolls badly and only manages to stumble
forward. Hooray ! SNITMEISTER’s nemesis continues to try and drag
him down into the Hive….Luckily, it cannot quite get there. There
is still hope for SNITMEISTER.
From throughout the ship comes the sound of scrabbling and screaming
and scraping of metal as the other Harpies seek to get back to help
the Queen. Luckily the grenade explosion stops another coming in
behind the team until next turn.
Then, with a smooth but decisive whirr, the door between port and
starboard cargo bays slides shut. The team is now split and far away
from the boarding bridge. HIGGINS decides he will never again answer
the phone when on authorised leave.
We must recite the Verminators’ age old motto… KEEP BUGGERING ON!
TURN X+3
‘Now cometh the hour now cometh the man’… hopefully…
We have to firebomb the Hive and save SNITMEISTER and hold off the
hordes and get out of this hell-hole ship. HIGGINS and TEQUILA are
almost out of ammo.
VERM ACTIVATION
HIGGINS waits, with his gun trained on the hole in the bulkhead,
quietly singing’oh sole mio’.
PETTYBONE cannot splurge the Harpy near the Hive for fear of
splashing YOU and SNITMEISTER with caustic Harpy juice. He opts to
take out some of the oncoming enemies, sending a burst into one and
waiting to use his next shot as necessary. His target is not killed ,
but wounded.
KONGO elects to keep a Harpy blocked in the corner. Saving a shot for
eventualities.
TEQUILA decides to reload grenades now so he has something in reserve
when the rush comes. He does this without fumbling and so decides to
reload his HAR mag also without problems. He is ready again to ROCK
AND ROLL!
YOU has the difficult choice of seeing SNITMEISTER’s unconscious
form dragged down the Hive entrance or getting long leave with
bonuses. He takes the humane option. Lobbing the Firebomb
successfully down the hole he lets the Harpy dragging his comrade
have it in the neck. BLAM! A crappy shot but enough to make the Harpy
drop his prize and cringe away.
The Verms have managed to keep their hopes of success alive. Let’s
see what the Harpies do now!
HARPY ACTIVATION
A Harpy comes through the wall from Starboard Engineering only to be
shredded by HIGGINS last grenade. He stops singing ‘O Sole mio’
and starts whistling ‘Goodnight Sweetheart’.
SNITMEISTER’s tormenter tries to grab him again but KONGO enjoys
sending a tongue of flame across the deck to make sure it never
succeeds.
But now the other wounded Harpy recovers and leaps onto SNITMEISTER - not his day.
PETTYBONE cannot see to react before it has grabbed the body. Maybe
we should take some chances if we are to get out of here...so he
fires anyway. The shot is so poor even the Harpy is embarassed but it
is blasted away from the prone human.
A glimmer of hope remains!
TURN X+4
Picture now, if you will, YOU’s dilemma. In one hand he has the
remote control for a firebomb which will destroy the Harpy Hive. He
has just posted this bomb through the hole in the deck at his feet.
To his left lies his bleeding comrade, To the right are approaching a
pack of Harpies out for revenge. What to do first ?
TEQUILA acts first. Having reloaded he is able to pump a grenades
into the Harpy pack.
A few 'Santa Maria!'s helps them to scatter the right way and one
creature explodes. Caustic blood flies all around but YOU escapes
injury. TEQUILA saves a shot for later.
Out on his lonesome, HIGGINS has no choice but to scuttle over to the
door panel and open it. The team is reunited.
KONGO is sick of being held in check by the Harpies near the gas
bottles and he flames them liberally but his aim is off and he only
drives them back.
Rather than waste another burst he moves to support YOU.
Being in a safe spot beside the door, PETTYBONE uses a burst on a
visible Harpy and waits with his second to support YOU. He inflicts a
wound. TEQUILA goes partially deaf as the rounds fly over his head.
Finally, YOU must act. The Harpy threat is removed so YOU moves to
grab SNITMEISTER and starts to drag him towards the door and safety.
SNITMEISTER bleeds all over him in gratitude.
Assuming we can set the Firebomb off successfully next turn it is
time to look to Getting the Hell Out of Here!
COVERED BY ADMIRING VERMS, YOU DANCES TO SAFETY WITH SNITMEISTER |
HARPY ACTIVATION
The little buggers have not given up yet! There are 32 on this ship!
All moving towards the team!
You get the picture..... to be concluded...
You get the picture..... to be concluded...
This is cool! Very original.
ReplyDeleteThanks. I have avoided SciFi gaming since i was a teenager but it turns out to be great fun !
ReplyDelete