A UNIVERSE OF PLASTIC SPACE FIGHTERS AND ALIENS. IMAGINE D&D CROSSED WITH SQUAD LEADER.
MAKING THE FIGURES AND TERRAIN. RULES DEVELOPMENT, SCENARIOS AND BACKGROUND.

Saturday 17 August 2019

MONGO 10 : THE NIGHTMARE ENDS

The Verminators are still in the running.. amazingly.

YOU : the firebomb is in place and activated. YOU ducks back into the Cargo Central and shuts the door, hopefully forever, on the SciTech module. The countdown begins.


TEQUILA is occupied keeping the door to the Bridge locked against the Philth.
HIGGINS : weary from blood loss hefts the HEMG and lets the wounded harpy - the only one remaining in Cargo Central - have a burst. In his weakened state HIGGINS makes a lousy shot but it is enough to wound the harpy which already has 2 hits on it and it slithers to the deck twitching in its death throes.
SNITMEISTER : has no ammo left for his shotgun but he is fit and the best candidate to carry the incapacitated PETTYBONE to safety. Poor rolls means he just gets to his comrade.
KONGO : has, basically, had enough. He shambles toward the door back to the port cargo bay.
Poor old TROTSKY languishes on top of the tank. oozing his life's blood and hazily hoping the others have not forgotten about him.

THREAT TURN

The harpy remaining in Propulsion-Engineering wriggles through the conduit into cargo central. This gives KONGO the willies but his binge is not yet down to zero.

The harpies in SciTech start to recover and move toward cargo central but their time is short now....

The Philth now try to bypass TEQUILAs lock by finding the over-ride. They just happen to be on the Bridge!!! ooeerrr.


FREDDIE FILTH PUZZLES OVER THE CONTROL CONSOLE LOOKING FOR DOOR OVER-RIDE


VERMINATOR TURN

There is a live harpy in Cargo Central.... who can deal with it?
KONGO is wavering but can get a shot off. But he acts last in the turn sequence...tricky..
HIGGINS could but it means SNITMEISTER has to -DUCK!.
TEQUILA is the key man to block the Philth so he is occupied.

YOU has remembered KONGO is carrying a directional mine!!!! and moves to get it from him.
TEQUILA maintains his watch on the bridge.

HIGGINS winds up his gun. SNITMEISTER -DUCK!s Shells blast across the deck into the harpy.
The dice tower rattles... 12 !  A headshot.
The harpy gelatinises before it has a chance to choose a victim.

HIGGINS parts SNITMEISTER'S HAIR AS HE PARTS THE HARPY


HARPY DEAD PILE

The harpy dead-pile. Quite impressive. There were actually a couple more.
SNITMEISTER gets off the deck and grabs his comrade to start dragging him to safety.

KONGO gives the directional mine to YOU

THREAT TURN

Harpies move towards door.
Philthy Freddie at the control panel fails to find the door override, he will therefore find it next turn..


VERMINATOR TURN
YOU sets up the DM in front of the Bridge door. But he cannot also get out of the way yet.
Tequila stays to cover YOU.

HIGGINS limps to wards safety. He cannot help TROTSKY.
SNITMEISTER carries PETTYBONE towards safety.
KONGO waits at the door to Port Cargo, dazed and bleeding.

THREAT TURN
HARPIES move falteringly, cannot do much now.
Philthy Freddie activates the Bridge door to open it...........

The door whirs to the side.

Philthy Theo, hefts his laser rifle to shoot at YOU but at the same time notices the green box on the floor at YOU's feet. hmmmm
 BAAANG !! goes the directional mine.

Philthy Theo gets a wound and his binge drains away, he runs into a corner. Philthy Freddie, fresh from his technical triumph of opening the Bridge door gets a handfull of high speed flechettes in his back and dies instantly, Philthy Frank, already wounded gets finished off. Philthy Frodo hits the deck, incapacitated.  The ( less than outstandng ) threat  from the Philth has been eliminated..

Directional Mines - real party-killers

VERMINATOR TURN
The essential element of Verminator strategy is now RUN LIKE HELL!!
This they all do as far as their wounds allow. It falls to YOU to rescue TROTSKY.
TEQUILA backs up keeping the bridge covered.

Hobble Awaaayyyy!
 As the team struggles into the airlock leaving a sticky trail of blood they hear a dull KRUMP! in the background as the firebomb ignites inside the harpy nest. Against all odds the primary objective is achieved.



MONGO - MISSION ACHIEVEMENT : POST MORTEM REPORT

PRIMARY OBJECTIVE ..Eliminate Harpies - achieved
SECONDARY CONTAMINATION ..untouched
COMPETITORS..Philth were all wounded or killed.
PERIPHERAL BENEFITS .. No good profitable finds.
CATASTROPHE was avoided by a 30% margin

TEAM EXPERIENCES..
YOU gained 2 gold stars
TEQUILA nothing special
HIGGINS wounded, very nearly cracked mentally but limped home
SNITMEISTER gained no less than 3 gold stars
PETTYBONE incapacitated, gained a gold star
TROTSKY incapacitated, 1 gold star
KONGO wounded, limps out.

Some cargo was damaged and a possibly valuable stowaway was accidentally killed.


In all it was a mixed bag but the team must be glad to get away. No doubt the careers of some are at an end. YOU did surprisingly well and may have saved his neck to avoid demotion.

Nobody got any swag to burn on their recuperation leave. Noone would be able to take courses and gain extra skills or buy new weapons or gear. PETTYBONE and TROTSKY lie in their hospital beds hoping their new limbs and skin grafts have a good colour match with the originals.....

Just how will Verminator Trotsky react to his newly regenerated body?
DF accountants frown and examine their spreadsheets. The Pest Control Division really must be pressed to deliver better returns than this!
A good read? Not as exciting as a Verminator Mission !!
And, of course, Seven is waiting to console the troops!!! HERE






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