A UNIVERSE OF PLASTIC SPACE FIGHTERS AND ALIENS. IMAGINE D&D CROSSED WITH SQUAD LEADER.
MAKING THE FIGURES AND TERRAIN. RULES DEVELOPMENT, SCENARIOS AND BACKGROUND.

Sunday 8 November 2020

SETTING-UP : NEW CALEDONIA IS A BIGGY

Setting-up for the Big One. The Mission Card drawn is 'retrieve Survivor or stow-away dead or alive'.

Maybe a second pass by another team will aim to wipe out the pests present but our aim is just to get the unfortunate Survivor off the ship. 

The Risk Assessment  form is filled-out with Harpies as our main enemy, but we do not know how many until we make contact.

Secondary infestations are not known either but we know they are at low level.

We do know we have Competitors, though. The Comptrollers are after the team with some requirement to enforce medical regulations.


 The Event Cards and Threat Pings I deal out ontothe small-scale map of the ship so they dont get in the way of play.


The cargo bays are populated with cargo items and each one has an Inventory Marker.

 

Cargo central including Handler Truck

One bay is Foodstuff, one bay is Hazardous loads, one bay is Gear. Then we have mixed loads in Cargo Central and the Cargo Lock.


THE TEAM

The mission is not part of a career campaign so the team's physical and technical attributes are dealt out at random.

Pettibone is strong so he gets the Flamer. Higgins is a dead-shot so he gets the HEMG.

YOU carries the Firebomb and the Biosensor.

The team will enter the Cargo Lock and head for the Bridge, with the hope there is some indication there on where the Survivor is.

 

If not, then they will sweep the ship on the way back to the Cargo Lock.

This kind of mission can be over quickly or end up as a pitched battle against every Threat on the ship!

 

ABANDON HOPE ALL WHO ENTER HERE!

 





 

 

 

 

 

 

 

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