A UNIVERSE OF PLASTIC SPACE FIGHTERS AND ALIENS. IMAGINE D&D CROSSED WITH SQUAD LEADER.
MAKING THE FIGURES AND TERRAIN. RULES DEVELOPMENT, SCENARIOS AND BACKGROUND.

Tuesday 11 June 2019

Bridge Assault in Gundam Style ! MONGO EPISODE 1

Another day, another Antarean Platinum Galacto-Dollar...

The chaps have burst into the port cargo bay of a jobbing freighter - MONGO.

The scaled-down shipmap - which uses elements from a foam rubber giant dice - shows tha layout of the MONGO.
Propulsion and engineering, Sci-Tech, Cargo, Cargo, Mess, Bridge, Crew Quarters


A bit of a chaotic start, but the Harpies inside were quickly wasted.

Slightly problematic outcome in that a stowaway crushed into a Bio-container was found to have perished when the generous use of grenades resulted in his pod being shredded. Ah well!
Nothing fantastic amongst these cargo loads but a Loader Suit is stationed here if we have to carry something heavy out of the ship later !
Next bay was deserted, thankfully, and we head for the bridge. Which reads as a hot-spot on the bio-sensor.

YOU suddenly had a bright idea .... there is a Robo-gun in the central cargo bay. Couple this with a Loader Suit ..hmmmmmmm

Snitmeister has the relevant license, he struggles into the Loader and it picks up the Robo-gun.
You  operate the door to reveal .... the poor-man's gundam is born !!!

Gundam Snitmeister enters the bridge of the Mongo !
 The Harpies were not that amused .... 2 ran straight at the Loader.
The Robo-gun activated and blasted the one on the right. The one on the left was neatly grabbed by Snitmeister in the Loader's tongs. And gently crushed.. But both got a few bites and slashes in.


 But...ironically..after the rapid demise of these two aggressive Harpies ( one of which dealt some damage points on the loader) the 4 others went into hiding behind the furniture. The Loader could not go further in and risk getting outflanked and further damaged. The rest of the Team cannot blithely lob grenades of flame around because this is the bridge and we need data from the various consoles..


The final situation is a standoff..Ammo being finished, Snitmeister retreats and we all have to plan
 how the assault should continue !

Other highlights included the attempts by Kongo to operate the Robo-gun with a drone-controller he found before we all remembered a Robo-gun is not a drone...
also...throwing the wrong dice for the Robo-gun made it wierdly ineffective to begin with... 

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