A UNIVERSE OF PLASTIC SPACE FIGHTERS AND ALIENS. IMAGINE D&D CROSSED WITH SQUAD LEADER.
MAKING THE FIGURES AND TERRAIN. RULES DEVELOPMENT, SCENARIOS AND BACKGROUND.

Thursday 20 June 2019

INTRODUCING THE PhilTh MONGO EPISODE 2

Continuing on the MONGO....

The bridge was cleared with careful expenditure of measured blasts from the HEMG and the Shotgun. No damage to consoles..whew. Some HEMG ammo found in a locker..very useful.

At this point the Verms hear an ominous grating and scraping sound throughout the ship.
A message from MOTHER (the drone mission-capsule the Verms arrived in) informs YOU that a small ship has locked onto the hull of the MONGO and is drilling through with its lockbridge.

As the team is conferring as to what they should do next, the port door to the bride whirs open.
(At this point I notice a set-up error, this should have been a single-width door but I misplaced a wide cargo-door, oops).

A scatter of red laser shots and  a grenade - deflected into a corner and exploding harmlessly - signals the arrival of a group of Competitors. These Competitors are 'The PhilTh'.


 The PhilTh are more respectfully known as 'The Philosophical Theosophists'.

They are a  religious sect which has establishe ditself among various colonies. Their appeal is that they offer something to mitigate the unparalled awfulness of life on some colonised worlds. (DF spend a lot of time censoring comms to avoid different colonies accurately reportin goin their status to Terra or other colonies).

Philosophical Theosophist reason that a god is inevitable in such a vast and varied universe and that on all planets symbol sand signs of his presence are hidden and can be found. In addition they consider man should try to exist without exploiting pristine worlds.

Thus they love re-purposing or re-ownering ships and stuff. Like Galactic Scrap-Men they plunder drifters and the occasional unfortunate freighter.

Thus they are also vegans. This plays havoc with their health and appearance. They are physically weaker than Verms and bear a passing resemblance to zombies of ancient tales. Oh, and they smell terrible because they try not to pollute water too much.
 They also use a lot of time inside on meditation and prayer and reading. Look a bit pale.

The PhilTh use HE and gas grenades and Laser Rifles along with normal hand-blasters and cutlasses. They have to wear a breather-supplement pack to allow their damaged and weak lungs to function.

A brief exchang eof fire convinced the PhilTh to close the door again and now the Verms have an annoying problem behind their flank as they proceed with their mission.

Use of the bridge scanners determines that the Harpy Hive is in the SciTech Module............

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